I was invited to present at the AARNeT hosted Virtual Worlds Workshop at the University of Wollongong, New South Wales on the 17th September.
There were 23 attendees at the workshop including representatives from AARNet, AIT Sydney, Audio Visual Services (UTS), Australian National University, Charles Sturt University, Cisco, Electroboard, Flinders University, NSW Department of Education and Training (x3), Scientific Acoustics, UoW/Smart Services Cooperative Research Centre, Sony Australia Ltd, University of South Australia, University of Southern Queensland, University of Wollongong (x2) and Wenona School.
The speakers at the event included Mandy Salomon (Swinburne/SSCRC), Danny Stefanovic & Wes Ward (ExitReality), Farzad Safaei (UoW/SSCRC), Scott Grant (Monash), Denise Wood (UNISA) and our coordinator and speaker Lindy McKeown (USQ). Brett and Jason (AARNet) did any excellent job with audio/video support.
The talks are available online at
http://mirror.aarnet.edu.au/pub/aarnet/AARNet_workshops_2009/
My presentations are available from:
http://prezi.com/1shaozw87x-q/
http://prezi.com/yvzqc_qwn8eu/
More photos from the day can be seen at:
http://picasaweb.google.com.au/aarnet.pics/AARNetTrainingWorkshopUOW_Sept2009#
AARNet did a superb job in supporting 3 virtual worlds at the event including SecondLife (SL, Meerkat viewers), ExitReality, iSee platforms. It was a truly international tour with local and remote audio and video management on the fly.
The feedback from attendees was very positive noting speakers being pressed for time with a suggestion it should be a whole day! All feedback rated at 4-5 (agree/strongly agree) with all positive statements on the general workshop, content and presenters. Further discussions with NSW Sept of Education identified research opportunities and further ways for AARNet to engage with NSW DET, SSCRC, Nortel and others on an NBN testbed infrastructure that could support one or more virtual worlds.
According to James Sankar who organised the day “The main message is that a lot is happening in virtual worlds to support teaching, learning and collaboration, the main barrier to its use lies in effective IT service support to provide zero or low cost access and networking for performance with storage options for backup. There are a range of platforms available at high and low cost to deploy, operate, customise, maintain. Ideally a platform that can support multiple virtual world platforms with the ability to transfer the avatar, buildings and inventories is the way to go. CAPEX and software development is only part of the answer, marketing, engagement with real users is also key to successful use of the technology”.
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